/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your AMX Mod X install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after AMXX's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
 */

"Games"
{
	"#default"
	{
	}

	"svencoop"
	{
		"CRC"
		{
			"server"
			{
				"linux"		"EB816A9E"	//server.so
				"windows"	"A41098C7"	//server.dll
			}
		}

		"Classes"
		{
			"CWeaponBox"
			{
				"Offsets"
				{
					"m_rghPlayerItems"
					{
						"type" "structure"
						"size" "10"
						"windows" "420"
						"linux" "436"
					}

					"m_hPrimaryWeapon"
					{
						"type" "structure"
						"windows" "500"
						"linux" "516"
					}

					"m_rgiszAmmo"
					{
						"type" "integer"
						"size" "64"
						"unsigned" "0"
						"windows" "508"
						"linux" "524"
					}

					"m_rgAmmo"
					{
						"type" "integer"
						"size" "64"
						"unsigned" "0"
						"windows" "764"
						"linux" "780"
					}

					"m_cAmmoTypes"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1020"
						"linux" "1036"
					}

				}
			}
		}
	}

}

//
// Class Hierarchy:
// -
//	CBaseAnimating
//		CBaseDelay
//			CBaseEntity
//				CBasePhysicsObject
//					CBasePickupObject
//						CWeaponBox
//
