/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your AMX Mod X install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after AMXX's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
 */

"Games"
{
	"#default"
	{
	}

	"svencoop"
	{
		"CRC"
		{
			"server"
			{
				"linux"		"EB816A9E"	//server.so
				"windows"	"A41098C7"	//server.dll
			}
		}

		"Classes"
		{
			"CShockRifle"
			{
				"Offsets"
				{
					"m_flNextAnimTime"
					{
						"type" "float"
						"windows" "552"
						"linux" "564"
					}

					"m_flAmmoDecayTime"
					{
						"type" "float"
						"windows" "556"
						"linux" "568"
					}

					"m_fIsPrimed"
					{
						"type" "character"
						"windows" "560"
						"linux" "572"
					}

					"m_usShockRifleFire"
					{
						"type" "short"
						"unsigned" "1"
						"windows" "562"
						"linux" "574"
					}

					"m_usShockRifleBeamFire"
					{
						"type" "short"
						"unsigned" "1"
						"windows" "564"
						"linux" "576"
					}

					"m_hSprites"
					{
						"type" "structure"
						"size" "4"
						"windows" "568"
						"linux" "580"
					}

					"m_iBeamSprite"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "600"
						"linux" "612"
					}

					"m_fireState"
					{
						"type" "integer"
						"windows" "604"
						"linux" "616"
					}

					"m_flAmmoUseTime"
					{
						"type" "float"
						"windows" "608"
						"linux" "620"
					}

					"m_flArmorCharge"
					{
						"type" "float"
						"windows" "612"
						"linux" "624"
					}

				}
			}
		}
	}

}

//
// Class Hierarchy:
// -
//	CBaseAnimating
//		CBaseDelay
//			CBaseEntity
//				CBasePhysicsObject
//					CBasePickupObject
//						CBasePlayerItem
//							CBasePlayerWeapon
//								CShockRifle
//
