/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your AMX Mod X install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after AMXX's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
 */

"Games"
{
	"#default"
	{
	}

	"svencoop"
	{
		"CRC"
		{
			"server"
			{
				"linux"		"EB816A9E"	//server.so
				"windows"	"A41098C7"	//server.dll
			}
		}

		"Classes"
		{
			"CHWGrunt"
			{
				"Offsets"
				{
					"m_iBrassModel"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1612"
						"linux" "1632"
					}

					"g_fGruntQuestion"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1616"
						"linux" "1636"
					}

					"m_voicePitch"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1620"
						"linux" "1640"
					}

					"m_iSentence"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1624"
						"linux" "1644"
					}

					"m_flSpinDelay"
					{
						"type" "float"
						"windows" "1628"
						"linux" "1648"
					}

					"m_flStunTime"
					{
						"type" "float"
						"windows" "1632"
						"linux" "1652"
					}

					"m_flCurrentThink"
					{
						"type" "float"
						"windows" "1636"
						"linux" "1656"
					}

					"m_flNextMinigunAttack"
					{
						"type" "float"
						"windows" "1640"
						"linux" "1660"
					}

					"m_flNextMinigunAttackClone"
					{
						"type" "float"
						"windows" "1644"
						"linux" "1664"
					}

					"m_pGunPointer"
					{
						"type" "structure"
						"windows" "1648"
						"linux" "1668"
					}

					"m_vecLastTrueVisibleEnemyPosition"
					{
						"type" "vector"
						"windows" "1656"
						"linux" "1676"
					}

					"m_vecLastGunPosition"
					{
						"type" "vector"
						"windows" "1668"
						"linux" "1688"
					}

					"m_iGunArmed"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1680"
						"linux" "1700"
					}

					"m_iPrimaryGunType"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1684"
						"linux" "1704"
					}

					"m_iSecondaryGunType"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1688"
						"linux" "1708"
					}

					"m_iFiringState"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1692"
						"linux" "1712"
					}

					"m_cAmmoLoaded"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1696"
						"linux" "1716"
					}

					"m_cClipSize"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1700"
						"linux" "1720"
					}

					"m_vecMinigunBarrel"
					{
						"type" "vector"
						"windows" "1704"
						"linux" "1724"
					}

					"m_vecMinigunBarrelPitch"
					{
						"type" "vector"
						"windows" "1716"
						"linux" "1736"
					}

					"m_flNextFlinch"
					{
						"type" "float"
						"windows" "1728"
						"linux" "1748"
					}

					"m_flSpinupTime"
					{
						"type" "float"
						"windows" "1732"
						"linux" "1752"
					}

					"m_flEndAttack"
					{
						"type" "float"
						"windows" "1736"
						"linux" "1756"
					}

					"m_bStanding"
					{
						"type" "character"
						"windows" "1740"
						"linux" "1760"
					}

					"m_bNewAnimations"
					{
						"type" "character"
						"windows" "1741"
						"linux" "1761"
					}

					"m_bDisableMinigunDrop"
					{
						"type" "character"
						"windows" "1742"
						"linux" "1762"
					}

					"m_bHandTouchingWeapon"
					{
						"type" "character"
						"windows" "1743"
						"linux" "1763"
					}

				}
			}
		}
	}

}

//
// Class Hierarchy:
// -
//	CBaseAnimating
//		CBaseDelay
//			CBaseEntity
//				CBaseMonster
//					CBaseToggle
//						CSquadMonster
//							CHWGrunt
//
