/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your AMX Mod X install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after AMXX's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
 */

"Games"
{
	"#default"
	{
	}

	"svencoop"
	{
		"CRC"
		{
			"server"
			{
				"linux"		"EB816A9E"	//server.so
				"windows"	"A41098C7"	//server.dll
			}
		}

		"Classes"
		{
			"CBaseTurret"
			{
				"Offsets"
				{
					"m_flMaxSpin"
					{
						"type" "float"
						"windows" "1544"
						"linux" "1564"
					}

					"m_iSpin"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1548"
						"linux" "1568"
					}

					"m_hEyeGlow"
					{
						"type" "structure"
						"windows" "1552"
						"linux" "1572"
					}

					"m_eyeBrightness"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1560"
						"linux" "1580"
					}

					"m_iDeployHeight"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1564"
						"linux" "1584"
					}

					"m_iRetractHeight"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1568"
						"linux" "1588"
					}

					"m_iMinPitch"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1572"
						"linux" "1592"
					}

					"m_iBaseTurnRate"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1576"
						"linux" "1596"
					}

					"m_fTurnRate"
					{
						"type" "float"
						"windows" "1580"
						"linux" "1600"
					}

					"m_iOrientation"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1584"
						"linux" "1604"
					}

					"m_bOn"
					{
						"type" "character"
						"windows" "1588"
						"linux" "1608"
					}

					"m_fBeserk"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1592"
						"linux" "1612"
					}

					"m_bAutoStart"
					{
						"type" "character"
						"windows" "1596"
						"linux" "1616"
					}

					"m_iAttackRange"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1600"
						"linux" "1620"
					}

					"m_vecLastSight"
					{
						"type" "vector"
						"windows" "1604"
						"linux" "1624"
					}

					"m_flLastSight"
					{
						"type" "float"
						"windows" "1616"
						"linux" "1636"
					}

					"m_flMaxWait"
					{
						"type" "float"
						"windows" "1620"
						"linux" "1640"
					}

					"m_iSearchSpeed"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1624"
						"linux" "1644"
					}

					"m_flStartYaw"
					{
						"type" "float"
						"windows" "1628"
						"linux" "1648"
					}

					"m_vecCurAngles"
					{
						"type" "vector"
						"windows" "1632"
						"linux" "1652"
					}

					"m_vecGoalAngles"
					{
						"type" "vector"
						"windows" "1644"
						"linux" "1664"
					}

					"m_flPingTime"
					{
						"type" "float"
						"windows" "1656"
						"linux" "1676"
					}

					"m_flSpinUpTime"
					{
						"type" "float"
						"windows" "1660"
						"linux" "1680"
					}

				}
			}
		}
	}

}

//
// Class Hierarchy:
// -
//	CBaseAnimating
//		CBaseDelay
//			CBaseEntity
//				CBaseMonster
//					CBaseToggle
//						CBaseTurret
//							CMiniTurret
//							CSentry
//							CTurret
//
